12/19/2023 0 Comments Minion masters best decks 2019![]() ![]() >_ scrat horde combo, which is broken and is basically a stronger magma storm. Once you 'get it out of the box', that freaking Stormy's + Priestess 9 mana combination is too damned nasty. The upcoming new Zen-Chi (tank) card: A tank that stuns when hits for 100 damage (ain't sure of the exact number) and that has a 2 secs AS? This one's screaming to be the next OP unbalanced abuse similarly to what I've began to call 'Pandora''s combo.*Sighs* If they made around 65 damage or so instead of the current 100 it might work the quirks out, imho. And even more if you set the somewhat usual Banner's combo to protect those from the 1st spell hit. ![]() Sniper, B.Sniper and Sniper Squad: The forking current AS from these cards makes it net an awesome return value provided that a tanky unit is in far front, particularly if coupled with Shield Guard.level there's still a lot of abuse due to its activation time that makes it even harder to counter despite the damage to the MM's Tower HP's being lessened Combustion: I admit it, it wasn't exactly perfect as it was but the previous 2 seconds before it activated were just fine.Shield Guard: Currently this card's awesome skill set is simply too darn good on its own to be ignored and needs a balance tweak, particularly when considering it's moving speed that allows an eased and even better synergy with D.Ball (and sometimes even into Twins, even if aren't Ravagers using this combo).And taking this chance, allow me to ensue. And, imho, we probably should take this thread a notch further and debate upon the main issues with some of the cards' balance as a whole. Originally posted by Basan™:Aside ranks and all that sort of similar jazz that, apparently, many adhere to, the playing community's claims should at least be looked upon if well supported by logical arguements. Sniper scrats die too easily (and most likely will be killed by the chain lightning spread, and Harbinger will be locked in a stun chain The fact that it can be healed is ridiculous Stormy is perfect spell bait because of how much of a threat it is. "Stormy and Priestess (or Healing Shrine) are killed by fireball" 7 mana is horrible value if you use beam for killing a stormy (2 mana gain to your opponent), and again black hole and Guardian are typically run in stormy decks. ![]() Zen-Chi Flow gives it tons of value As not even Magma Storm can kill it (unless you are lucky enough to get two magma rocks to strike close enough to the same area, but your opponent probably runs Black Hole AND Guardian, so good luck with that.)Ħ mana was a sweet spot for Beam, now it costs 7. Unless you are playing in the lower leagues, you would never encounter someone who plays Stormy without first activating Zen-chi Flow, as two chain-lightnings from ma Stormy won't do much, even if the Master Tower is under attack. "Counters" to Stormy: "He can be killed instantly by fireball" ![]()
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